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CG ARTWORK, STEREOSCOPICS, COMPOSITING, MOTION CAPTURE AND ANIMATION.
More modeling and texturing in Zbrush, retopologizing in TopoGun and cutting UVs in UVLayout Pro, lighting and animation in Maya. 3D stereoscopics, motion capture integration, and rigging. Please use Red/Cyan 3D glasses for the stereoscopic videos. Animating the Malcolm rig and applying motion capture data to the Mixamo rig in motion builder , I also textured, lit and final compositing in Adobe After Effects.
Below: STEREOSCOPICS ( please use 3D glasses) did a camera tracking in Nuke, exported a FBX into Maya, Animated the dragon in
Maya. Rigged a stereocamera and for extra movement; modeled the whole environment, did the texturing and lighting in Maya
Final compositing in Nuke. Right: Stereo Crowd simulation in Massive, modeled the spider tank in Autodesk Maya created and
rigged a stereocamera in Massive, did the final compositing in Nuke.
Below: More of the stereoscopic and also Compositing work including color correction done in Nuke. Right side: CG integration with a real egg, modeling, lighting and multy pass rendering in Maya and the final compositing in Nuke.
Below: I Rigged the Runner from the book Body Language. Right: 2D and 3D integration for my film ¨HERE¨; 3D airplane and Jack in the box in autodesk Maya the soldier and 2D animation in Toonboom and the final integration and compositing in After Effects.
Below: More animation. I rigged and animated the Lamp and used blend shapes for the sneezing. Did the Compositing in Adobe After Effects. Righ: Traditional Animation Done With Pencil and Paper.
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